Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

Tuesday, April 21, 2009

Earth Day - in case you still haven't used any online sites...


A couple of days ago I listed 9 good sites to use for studying about issues associated with Earth Day. If you haven't had a chance to look at those yet, there is still time. As everything I post on EdTechSec, they are all easy to use and it takes just a second to begin using them.

From David Warlick's blog, 2¢ Worth, I looked at two more great Earth Day online learning games that are quick, free, and easy and engaging for kids.

The first is Elf Island. Elf Island is aimed at "tweens", which in game language could mean any kids from 2nd grade to 12th grade would stand a good chance of liking it. Registration is quick and painless, and kids under 12 must use their parent's email address. Absolutely NO personal information is given or exchanged in the game so it is very secure. The idea behind the virtual world of Elf Island is to empower kids to do good. Through entertaining and competitive gameplay, storytelling and social interaction, Elf Island players help non-profit partners achieve their goals on real projects. The more kids are Gaming for Good within Elf Island, the more Elf Island is revealed. Elf Island also recognizes and rewards kids who practice Good in the world through status and awards.

The second game is Emerald Island. Again, just a quick registration which consists of a username (no real name on either of these), an email address, and that's it - ready to play. Emerald Island is for younger students, or intermediate students who may struggle with reading. Students have to "create" their avatar/character, and then they find themselves on the Pirats (yes, that's pi"rats") ship. The Pirats quickly kick the player off the ship and you soon find yourself washed up on Emerald Island, the last green island around. The next few minutes are spent orienting the player to Emerald Island, then you can engage in all kinds of games and activities while you get to know the island and your neighbors. Most of the activities are "green" and involve motivation to keep Emerald Island green.

Both of these games are easy for students to jump right into, and manage to work in lots of educational eco-information in a realistic and thoughtful way.

These fun games can make a great addition to Earth Day activities.

The 3rd grade class at Tok School will be hosting an Earth Day celebration from 1:00pm to 1:30pm on Wednesday, April 22. The students will be making some healthy snacks to share, showing off some of the Earth Day crafts they have made (pencil holders, bird feeders, personalized pet food scoopers, and jewelry - all made from re-used materials that otherwise would have ended up in the landfill). The 3rd graders will also be available to show some of the other elementary students some of the fun Earth Day online games and activities they have learned how to use during the past week.

Sunday, April 19, 2009

Quick Geography Quizes and Skillbuilders


In the past when I've taught World Geography, one of the things I do daily is a map quiz. I've done these in a lot of different ways, from quizzing on major countries, to bodies of water, to islands, to major landforms. I did these for years because the positive side of these daily quizes was the quick familiarization that my classes get with the globe - knowing where something is in relation to something else ceases to be a barrier to learning about the geography of a place. The downside was the actual physical work of these quizes for me - creating the lists, printing them out, printing the maps, correcting them, returning them. Although they are quick, it was still an extra 15 minutes each day on average to do the administrative work that went with these quizes.

There are two web-based geography "games" I am particularly enamored with right now that address this very skill in a quick, yet challenging and fun way. I am looking forward to using both the next time I teach World Geography.

The first is called Find Country. Find Country will really challenge those who have a pretty good idea about the geography of the world, because the biggest challenge to the game is the absence of political boundary lines on the world map. It is a little frustrating, because it may name some obscure (to me anyway) country in Africa - I know approximately where it is, and click on a wide-open map of Africa. I get the question wrong and am literally millimeters away from the correct country. The good part is I get the instant feedback which shows me how close I really was. The bad part is I get no points for being just "close". Find Country is very challenging and the feedback is instant.

The second one I am getting quite addicted to is the Traveler IQ Challenge. In this game, you can select the whole globe or just parts. Your challenges may vary from famous places, to capital cities, to obscure cities, to landforms, or whatever. Any geography question goes in this game and the levels increase in difficulty. The best part about Traveler IQ Challenge is that you DO get points for being close. It will list a location, you click on the map, and it tells you where the actual location is and how close you were in kilometers. You get more points for being close so you can play longer. The game changes constantly so the chances of you getting the exact same questions is very low.

Both of these are great interactives for junior high and high school students who need some quick daily geography practice. There is no sign-in or registration, and both are very self-explanatory. Students can literally go to the sites and begin play. I have no question that these games can easily do as much or more for building a good general geography knowledge than my work intensive quizes ever could.

Sunday, March 8, 2009

It's Iditarod time again!


Those of us here in Alaska Gateway know dog mushing season is here again. On Saturday, March 7, Tanacross had their big dog races, the Great North American is coming up next week, and the last weekend in March is Race of Champions - and that's just in our neck of the woods!

As most of you are well aware, the biggie, The Iditarod, had its official start this weekend in Anchorage and then the restart in Wasilla. I know there are many classrooms here in AGSD that follow the race and run lesson plans and learning activities to coincide with the race.

For the EdTech portion of your classroom Iditarod experience, here are a few extra resources.

Of course there is the Official Site of the Iditarod complete with history, photos, live broadcasts, and current race standings. For classrooms who are doing activities with mapping race progress or graphing distance and speed of certain racers, this is race central - check it daily or several times a day as the information is always current.

For some ready made lesson plans and their accompanying resources, check out the Alaska Educational Program's "Alaska: Learning Taken to Extremes". They have a great Mushing in Alaska Unit with some nice looking resources.

The Discovery Channel Site has a nice selection of video shorts on the Iditarod. Last time I checked, there were over 30 of them to choose from - checkpoint info, caring for the dogs, interviews with the mushers, trail conditions, etc.

One other nice online classroom resource I will list here is Idita-Read. I know several teachers in AGSD have used this over the last couple of years and reported that the kids really enjoyed the competitive reading activities and the tie-in with the race. Idita-Read students rely on reading minutes to travel the distance along the trail from Anchorage to Nome.

*Flickr photo of husky by ozczecho

Wednesday, March 4, 2009

How much do YOU know about the Nobel Prize?


We hear about Nobel Prize winners once in awhile - we might even be able to name a few if we think about it for a minute. But many adults and most kids don't really understand what the Nobel Prize is or what kinds of people get it. NobelPrize.org is a pretty cool site that breaks down the actual prizes (physics, chemistry, medicine, literature, economics, and peace - the one we probably hear the most about), includes information about past winners, and features many educational games associated with the prize winners and their fields.

Here is a little blurb about the actual founder:
At the age of 17, Swedish Alfred Nobel spoke five languages fluently. Nobel became an inventor and businessman, and at the time of his death on 10 December 1896, he had 355 patents worldwide – one of them was the patent on dynamite. Furthermore, he had started 87 companies all over the world. According to his will, Alfred Nobel's enormous fortune was to be used to establish prizes to award those who had done their best to benefit mankind in the fields of physics, chemistry, medicine, literature and peace. The first Nobel Prizes were awarded in 1901, five years after Nobel's death.

The rest of the NobelPrize.org site is the really interesting part - the games! These are not just silly games either - they are interesting for junior high and high school students, as well as adults. All of the games have to do with ideas developed and promoted by Nobel Prize winners. One that I checked out was, of course, Lord of the Flies - one of my very favorite books! The game brings out the themes that the author, William Golding, was celebrated for when he won his Nobel Prize. I played and guess what? I do know that book pretty well! The other was Pavlov's Dog - it was a pretty simple demonstration of how his experiment worked but included a lot of other interesting information about his experiments.
There are a lot of games on the site like The Blood Typing Game, Tuburculosis, The DNA double helix game, The Electrocardiogram game and the Malaria game, just to name a few. As you can tell by their titles, there is a lot more "educational" than "game" going on here.
This is a really interesting way to engage students in the field of study pursued by any particular Nobel Winner, and to introduce kids to the Prize itself and the kinds of innovation, creativity, and possibility it promotes.

Monday, March 2, 2009

Dr. Seuss is Everywhere!

Noticed anything funny about your Google searches lately? It seems Dr. Suess characters are everywhere - for good reason. March 2nd marked the beginning of Read Across America week - which kicks off with Theodore Geisel's birthday (aka Dr. Seuss). He would have been 105 today.
There are events going on at bookstores across the country (unfortunately not in Alaska) hosting events to celebrating reading and children's literature.

Just because we have no bookstores in our state hosting RAA events does not mean we cannot partake in the fun activities that celebrate reading and Dr. Seuss. For starters, you can visit the Seussville Playground for Dr. Seuss click and play games. Students who are familiar with the Seuss characters can enjoy games like The Grinch Grow Your Heart game, Sneetchball, Sam I Am Says, Fox in Sox Matching game, and others.

One of the highlights on the Seussville site is the Seussville Story Maker, with characters from Horton Hears a Who. Students can choose Seuss-like settings, characters, theme music, scenes for their plot, and very quickly create a fun Seuss-ish digital story.

For more Dr. Seuss integration/celebration, check out the lesson ideas on ReadWriteThink (the site hosted by NCTE and IRA).

Sunday, February 15, 2009

A study aide that's WAAAYYY more fun than flash cards!

Jeopardy Labs has a great site that teachers (or students) can build a great study tool on. I'm hard pressed to think of anyone I know who doesn't find a little guilty pleasure in stopping on "Jeopardy" while flicking through channels, just to try their luck - well now you can enjoy it in front of everyone because it's EDUCATIONAL! It's for school!

JeopardyLabs allows you to create a customized Jeopardy template without PowerPoint. The games you make can be played online from anywhere in the world. Building your own Jeopardy template is a piece of cake. Just use their simple editor to get your game up and running. Also no registration, no sign in - as soon as you get on to the site you can use it.

If you are not interested in building your own Jeopardy template you can browse Jeopardy templates created by others - mostly teachers!
I set one up for a French review, popped it up on the overhead screen and we had a good time with it - I wished I had created more than just one! I'll be looking for more ready made ones that suit me - there are quite a few of them!

Good higher level thinking skills for kids too - remember, they are only seeing the answer within a category and have to figure out what the question is...

Thursday, February 12, 2009

Math and Google Earth is the Real Deal!


Wow! That is all I can say about this mash-up resource, so I'll say it again - WOW! Real World Math is a truly awesome website for math teachers grades 5-12 who want to push their math teaching beyond the text. Google Earth is the tool used to accomplish this.

Real World Math's collection of concept lessons uses Google Earth to present math topics like rates or scientific notation in unique ways. The collection of project based learning activities has lessons that requires students to work collaboratively in pairs or groups. The measurement lessons have students using the measurement tool in Google Earth to complete problem solving activities. There are also exploratory lessons which include non-traditional math topics like fractals, topography, or modern geometry.

Real World Math uses Google Earth which is interactive and 3-D. Students can add placemarks, annotations, photos and models, as well as measure distances and draw paths.

This growing collection of lessons (you can contribute lessons too) encourages higher level thinking skills, creativity, technology, and social learning.

Real World Math is very accessible for teachers and students - no registration required.

Monday, February 9, 2009

You and your students can explore any "ology" that interests you


Ology is a section of the American Museum of Natural History's website for kids. Students can explore paleontology, archeology, water, astronomy, biodiversity, earth, "Einstein", genetics, or marine biology. There are fun activities within these "ologies" to explore, like the live lizard and snake cam, making your own marine biology stationery, describing space and time in the 4th dimension, just to name a very few. Ology is a fun site to play around with for teachers as you can easily find great a great variety of online and offline student projects and activities - directions included.

You have to sign up, but no email is required - it's a simple process to pick your "ology" name (mine is Terrible Tyrannosaur), and a password, so it is kid-friendly. Elementary students of all ages can have a great time studying concepts in science with the variety of activities on Ology.

Students can collect interest cards throughout the activities to add to their own stacks and create a "homepage" on the site that keeps track of these.


Thursday, January 29, 2009

Add Interest to Economics and Social Studies


The site of the International Monetary Fund (IMF) doesn't sound very exciting, but within are a few cool finds for teachers - who knew?

A nice middle school resource I like is a game called Where in the World and What in the World is Money? The game includes some basic economic and monetary concepts, as well as incorporating history.

For high school students Monetary Mania is a game in which students can test their knowledge of economic theories.

Beyond these games, teachers will find complete sets of pretty quality lesson plans and other interactives for teaching economics/social studies to middle school and high school students.

Tuesday, January 27, 2009

Science Fun and Learning for K-3


Animal Games has fun games about animals that help children learn animal classification, the difference between herbivores and carnivores, the food chain, endangered animals, producers and consumers, animal diet, and animal characteristics. The games are fun and easy to play and teach some important animal science concepts from our GLE's.

Animal Games is perfect for the kindergarten through third grade classroom. They teach the basics of the food chain, animal kingdom, and animal classification through an interactive game environment.

There are many ways for elementary teachers to work this into your classroom - as a center, on the computer overhead to go through with a whole group with students pointing out answers or giving input and ideas, on a smartboard (if you have one), as a learning activity to be followed up by a project or task that has them apply what they've learned - tons of ways to use it!

The graphics are really nice and colorful but not over the top - very basic - great for the little guys. No sign up or registration - very self explanatory and ready to use. There are a few small ads around the edges, but no biggie.