Showing posts with label educationalgames. Show all posts
Showing posts with label educationalgames. Show all posts

Sunday, February 22, 2009

Some technology food for thought...

This is a little side trip from the usual posts about educational web tools.

When we talk about educational technology, I think we have to differentiate between the idea of simply "technology" and the idea of "technology integration".

If we have kids play online skill drill math games, they are using technology, but they could practice those same drills with pencil and paper. If we have kids punch the correct multiple choice response on a computer, they are using technology, but they could accomplish the same learning with a textbook or a worksheet. This is not to say that any of these types of activities are wrong or bad - often they are more time and materials efficient than paper/pencil/textbook/worksheets, and they can be more engaging too.

But relying on only these activities to say "I integrate technology into my classroom" falls short of the real idea of technology integration.

We must think critically about this when we think about educational technology - are we teaching them to use tools that help them think in different ways, create something new, and think in an innovative way? Or are we just using the computer in the same way we have always used textbooks, worksheets, and the library?

Tuesday, January 27, 2009

Science Fun and Learning for K-3


Animal Games has fun games about animals that help children learn animal classification, the difference between herbivores and carnivores, the food chain, endangered animals, producers and consumers, animal diet, and animal characteristics. The games are fun and easy to play and teach some important animal science concepts from our GLE's.

Animal Games is perfect for the kindergarten through third grade classroom. They teach the basics of the food chain, animal kingdom, and animal classification through an interactive game environment.

There are many ways for elementary teachers to work this into your classroom - as a center, on the computer overhead to go through with a whole group with students pointing out answers or giving input and ideas, on a smartboard (if you have one), as a learning activity to be followed up by a project or task that has them apply what they've learned - tons of ways to use it!

The graphics are really nice and colorful but not over the top - very basic - great for the little guys. No sign up or registration - very self explanatory and ready to use. There are a few small ads around the edges, but no biggie.