Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, April 21, 2009

Earth Day - in case you still haven't used any online sites...


A couple of days ago I listed 9 good sites to use for studying about issues associated with Earth Day. If you haven't had a chance to look at those yet, there is still time. As everything I post on EdTechSec, they are all easy to use and it takes just a second to begin using them.

From David Warlick's blog, 2¢ Worth, I looked at two more great Earth Day online learning games that are quick, free, and easy and engaging for kids.

The first is Elf Island. Elf Island is aimed at "tweens", which in game language could mean any kids from 2nd grade to 12th grade would stand a good chance of liking it. Registration is quick and painless, and kids under 12 must use their parent's email address. Absolutely NO personal information is given or exchanged in the game so it is very secure. The idea behind the virtual world of Elf Island is to empower kids to do good. Through entertaining and competitive gameplay, storytelling and social interaction, Elf Island players help non-profit partners achieve their goals on real projects. The more kids are Gaming for Good within Elf Island, the more Elf Island is revealed. Elf Island also recognizes and rewards kids who practice Good in the world through status and awards.

The second game is Emerald Island. Again, just a quick registration which consists of a username (no real name on either of these), an email address, and that's it - ready to play. Emerald Island is for younger students, or intermediate students who may struggle with reading. Students have to "create" their avatar/character, and then they find themselves on the Pirats (yes, that's pi"rats") ship. The Pirats quickly kick the player off the ship and you soon find yourself washed up on Emerald Island, the last green island around. The next few minutes are spent orienting the player to Emerald Island, then you can engage in all kinds of games and activities while you get to know the island and your neighbors. Most of the activities are "green" and involve motivation to keep Emerald Island green.

Both of these games are easy for students to jump right into, and manage to work in lots of educational eco-information in a realistic and thoughtful way.

These fun games can make a great addition to Earth Day activities.

The 3rd grade class at Tok School will be hosting an Earth Day celebration from 1:00pm to 1:30pm on Wednesday, April 22. The students will be making some healthy snacks to share, showing off some of the Earth Day crafts they have made (pencil holders, bird feeders, personalized pet food scoopers, and jewelry - all made from re-used materials that otherwise would have ended up in the landfill). The 3rd graders will also be available to show some of the other elementary students some of the fun Earth Day online games and activities they have learned how to use during the past week.

Sunday, April 19, 2009

Quick Geography Quizes and Skillbuilders


In the past when I've taught World Geography, one of the things I do daily is a map quiz. I've done these in a lot of different ways, from quizzing on major countries, to bodies of water, to islands, to major landforms. I did these for years because the positive side of these daily quizes was the quick familiarization that my classes get with the globe - knowing where something is in relation to something else ceases to be a barrier to learning about the geography of a place. The downside was the actual physical work of these quizes for me - creating the lists, printing them out, printing the maps, correcting them, returning them. Although they are quick, it was still an extra 15 minutes each day on average to do the administrative work that went with these quizes.

There are two web-based geography "games" I am particularly enamored with right now that address this very skill in a quick, yet challenging and fun way. I am looking forward to using both the next time I teach World Geography.

The first is called Find Country. Find Country will really challenge those who have a pretty good idea about the geography of the world, because the biggest challenge to the game is the absence of political boundary lines on the world map. It is a little frustrating, because it may name some obscure (to me anyway) country in Africa - I know approximately where it is, and click on a wide-open map of Africa. I get the question wrong and am literally millimeters away from the correct country. The good part is I get the instant feedback which shows me how close I really was. The bad part is I get no points for being just "close". Find Country is very challenging and the feedback is instant.

The second one I am getting quite addicted to is the Traveler IQ Challenge. In this game, you can select the whole globe or just parts. Your challenges may vary from famous places, to capital cities, to obscure cities, to landforms, or whatever. Any geography question goes in this game and the levels increase in difficulty. The best part about Traveler IQ Challenge is that you DO get points for being close. It will list a location, you click on the map, and it tells you where the actual location is and how close you were in kilometers. You get more points for being close so you can play longer. The game changes constantly so the chances of you getting the exact same questions is very low.

Both of these are great interactives for junior high and high school students who need some quick daily geography practice. There is no sign-in or registration, and both are very self-explanatory. Students can literally go to the sites and begin play. I have no question that these games can easily do as much or more for building a good general geography knowledge than my work intensive quizes ever could.

Wednesday, March 4, 2009

How much do YOU know about the Nobel Prize?


We hear about Nobel Prize winners once in awhile - we might even be able to name a few if we think about it for a minute. But many adults and most kids don't really understand what the Nobel Prize is or what kinds of people get it. NobelPrize.org is a pretty cool site that breaks down the actual prizes (physics, chemistry, medicine, literature, economics, and peace - the one we probably hear the most about), includes information about past winners, and features many educational games associated with the prize winners and their fields.

Here is a little blurb about the actual founder:
At the age of 17, Swedish Alfred Nobel spoke five languages fluently. Nobel became an inventor and businessman, and at the time of his death on 10 December 1896, he had 355 patents worldwide – one of them was the patent on dynamite. Furthermore, he had started 87 companies all over the world. According to his will, Alfred Nobel's enormous fortune was to be used to establish prizes to award those who had done their best to benefit mankind in the fields of physics, chemistry, medicine, literature and peace. The first Nobel Prizes were awarded in 1901, five years after Nobel's death.

The rest of the NobelPrize.org site is the really interesting part - the games! These are not just silly games either - they are interesting for junior high and high school students, as well as adults. All of the games have to do with ideas developed and promoted by Nobel Prize winners. One that I checked out was, of course, Lord of the Flies - one of my very favorite books! The game brings out the themes that the author, William Golding, was celebrated for when he won his Nobel Prize. I played and guess what? I do know that book pretty well! The other was Pavlov's Dog - it was a pretty simple demonstration of how his experiment worked but included a lot of other interesting information about his experiments.
There are a lot of games on the site like The Blood Typing Game, Tuburculosis, The DNA double helix game, The Electrocardiogram game and the Malaria game, just to name a few. As you can tell by their titles, there is a lot more "educational" than "game" going on here.
This is a really interesting way to engage students in the field of study pursued by any particular Nobel Winner, and to introduce kids to the Prize itself and the kinds of innovation, creativity, and possibility it promotes.

Monday, March 2, 2009

Dr. Seuss is Everywhere!

Noticed anything funny about your Google searches lately? It seems Dr. Suess characters are everywhere - for good reason. March 2nd marked the beginning of Read Across America week - which kicks off with Theodore Geisel's birthday (aka Dr. Seuss). He would have been 105 today.
There are events going on at bookstores across the country (unfortunately not in Alaska) hosting events to celebrating reading and children's literature.

Just because we have no bookstores in our state hosting RAA events does not mean we cannot partake in the fun activities that celebrate reading and Dr. Seuss. For starters, you can visit the Seussville Playground for Dr. Seuss click and play games. Students who are familiar with the Seuss characters can enjoy games like The Grinch Grow Your Heart game, Sneetchball, Sam I Am Says, Fox in Sox Matching game, and others.

One of the highlights on the Seussville site is the Seussville Story Maker, with characters from Horton Hears a Who. Students can choose Seuss-like settings, characters, theme music, scenes for their plot, and very quickly create a fun Seuss-ish digital story.

For more Dr. Seuss integration/celebration, check out the lesson ideas on ReadWriteThink (the site hosted by NCTE and IRA).

Wednesday, February 18, 2009

Good math fun

Ghostblasters is one of those super simple math game sites that is great because of its simplicity. It only practices one skill - identifying multiples. You can set the multiple to whatever you want on the ghost that pops up on the screen - then click start and up pop the ghosts! You have to be fast to click on the multiples of whatever you selected (a mouse is probably better for this than a mouse pad).

It's one of those quick and easy things you can use for a reward, or individual practice that the kids just can't get into trouble with. They find it pretty exciting once they get the hang of it.

No ads, no sign in, no registration, no side menus that can lead them astray to other games or sites - just Ghostblasters.

Sunday, February 15, 2009

A study aide that's WAAAYYY more fun than flash cards!

Jeopardy Labs has a great site that teachers (or students) can build a great study tool on. I'm hard pressed to think of anyone I know who doesn't find a little guilty pleasure in stopping on "Jeopardy" while flicking through channels, just to try their luck - well now you can enjoy it in front of everyone because it's EDUCATIONAL! It's for school!

JeopardyLabs allows you to create a customized Jeopardy template without PowerPoint. The games you make can be played online from anywhere in the world. Building your own Jeopardy template is a piece of cake. Just use their simple editor to get your game up and running. Also no registration, no sign in - as soon as you get on to the site you can use it.

If you are not interested in building your own Jeopardy template you can browse Jeopardy templates created by others - mostly teachers!
I set one up for a French review, popped it up on the overhead screen and we had a good time with it - I wished I had created more than just one! I'll be looking for more ready made ones that suit me - there are quite a few of them!

Good higher level thinking skills for kids too - remember, they are only seeing the answer within a category and have to figure out what the question is...

Wednesday, February 11, 2009

Have a web-based Valentines Day!


Of course, we can't let a holiday like this pass by without the opportunity to sneak in some edtech - that's right - "educational" technology about Valentines Day.

I'd like to use this post to list a few great site links for all ages to play a little and learn a little on this relatively uncontroversial (for schools) holiday.

First up is, of course, the History Channel's offering on The History of Valentines Day. This special page has lots of information from the frivolous to the factual. Students can learn about how this holiday got started, look up famous love quotes from Aristotle to Anais Nin, learn some historical facts such as who are generally recognized as the greatest couples in history, some commercial facts, and even read some of President Truman's love letters to his wife, Bess. If you can get them to work at school (I didn't test them out under the GCI filter), there are some pretty interesting video clips on the St. Valentines Day Massacre, how to make Valentines candy, as well as some video histories. There are of course a few games too.

For intermediate students - have them test their knowledge of Valentines Day and also their vocabulary with this quiz. This is an ESL site, but the activity is appropriate for any students aged 10 and up depending on their reading level.

All kinds of puzzles, wordscrambles, and other Valentines Day worksheets on this site.

Younger students will like this site where they can make a virtual Valentines Day cake. They can email it to someone when they are done, or just save it to the site to show to whoever they want.

The National Zoo has put up some really cute images that kids can print off or send as Valentines Day ecards. It would be fun to do an activity where the students had an opportunity to learn a little more about these animals, and then include the Valentines ecard as an ending activity for the holiday.

High school students might enjoy this MSNBC article on the 5 Worst Valentines Day Gifts - some really great humorous writing pieces with a heavy dose of irony! There is also a little poll they can take.

Another good current events/economics article for high school students by MSNBC - Businesses loving Valentines Day ever more - commentary on the heavily commercialized holiday.

And finally, one for the younger students - they will really enjoy this fun site - My Punny Valentine - which is a sort of animated slide show of the old fashioned Valentines cards with puns - a great opportunity to teach a litte bit about the varied uses of our language! Let them use it at the computer center, or pop it up on the overhead during your Valentines Day party and let them try to figure them out and explain them to their friends.
I'm sure many of you have some great sites as well - I would encourage you to add them to the comments section of this blog post. If you keep checking back and see comments to this post (a number other than zero by the "comments" line at the bottom), hopefully that's where you will see suggestions and links put there by others.